A fantasy card game for all ages! In For Want of a Nail, everyone wants to be King. To secure your place as the rightful ruler, you’re going to have to kill your false-claiming opponents. Gather armies from all across the world, secure your castle, and crush your enemies. There’s only one throne. Make it yours.
About this project
Everyone wants to be King. To secure your place as the rightful ruler, you’re going to have to kill your false-claiming opponents. Gather armies from all across the world, secure your castle, and crush your enemies. There’s only one throne. Make it yours.
(Recomended 2 – 6 players. More than 6 players possible)
For Want of a Nail is all about leading armies, collecting armies from the deck, stealing armies from other players, or even persuading other players’ armies to join you.
You will, of course, have to defeat your opposing armies, which can be a risky task. Putting too many armies in the field may cause your king to be poorly defended, and risk attack from opposing players. Putting too many armies in the defense, however, will allow your opponents to keep growing in numbers.
The main goal is to keep your king alive. And really, the only way to make sure your king staysalive is to kill all the other kings.
For game instructions, see How to Play at the bottom of this page.
- (60) Character Cards
- (12) Incarnate Cards
- (1) Sea Captain Token
- (20) Number Chips
- (1) Instruction Booklet
Rewards will be shipped when available.
The future expansions will only be shipped if Stretch Goals are reached.
An Instruction Booklet will be provided in every box.
Thank you for backing For Want of a Nail.
If funded: a link to order this product will be provided here, as well as being sent to all our backers.
Have questions? Contact us here, or email us at: email@example.com
Risks and challenges
If funded, creation of each order will begin immediately. Production/shipping may take 3 months to complete at earliest possibility. Any problems or unpredicted difficulties may extend this date.
We will notify all awaiting customers if any problems should occur.
No set time can be determined for how long it will take to create any expansions. If stretch goals are reached, each expansion is estimated a four-month (or less) creation/testing period, starting as soon as the project is funded. Production/shipping may take an additional 2-3 months.